• Automate verification of config JSONs, iOS plists, and Android manifests across multiple titles
• Scripting to help facilitate personal and team workflow
• Cross platform internal and external SDK testing (includes ads, marketing, analytics, central services, and IAP SDKs)
• Creation and maintenance of SDK configs for new and existing titles
• Coordination with SDK QA team in India
• Creation of test plans and tutorials
• Automate verification of config JSONs, iOS plists, and Android manifests across multiple titles
• Scripting to help facilitate personal and team workflow
• In-studio Android specific testing.
• Cross platform internal and external SDK testing (includes ads, marketing, analytics, central services, and IAP SDKs)
• Creation of test plans and tutorials
• Creation and maintenance of QA device inventory system
• Android specific testing for games developed by various company-owned studios.
• Creation and maintenance of game-specific test plans.
• Regular department-wide reports following releases/updates, regarding potential trends seen through customer support tickets, Google reviews, and crash report analytics.
• Creation and maintenance of Python script that checks specific files for each game (manifest, properties, components), each time a build is completed.
• Android specific testing for games developed by various company-owned studios.
• Creating, maintaining, and running through feature checklists.
• Delegating tasks to team, such as feature assignments, checklist creation, and the logging of specific bugs.
• Creating and updating test levels to facilitate efficient testing.
• Publishing and maintaining test version of product on iTunes Connect.
• Maintaining test device inventory and provisioning.
• Communicating with producers and developers regularly through EOD reports.
• Contributing to art department with character animation
• Ensure proper marketing, analytics, and push notification SDK integration. Facilitate communication between developers and SDK vendors when issues arise.
• Create and keep test plans up to date for each SDK.
• Write and compile documentation for SDK integration and testing.
• Publish Android and iOS builds via Google Play and iTunes Developer Console.
• Testing numerous games from local and international developers, across Android and iOS platforms, searching for, isolating, and logging bugs ranging in priority from Must Fixes to suggestions
• Localizing content from overseas
• Contributing to the creation, maintenance, and completion of checklists used to ensure consistent qualitative progress for each successive build
• Occasionally contributing more fleshed out feedback for developers
• Addressed player issues and concerns such as registration trouble, Terms of Service violations and reports, harassment, reimbursement, walking through the linking of two accounts (a result from a merger with another MMO company), small and large scale hack investigations, etc.
• Compiled weekly reports of ticket counts for an assigned game, noting emerging trends, ongoing issues, and must fixes
• Helped train incoming CS Representatives
• Tested new features for upcoming expansions
• Led testers through checklists for each patch, allowing lead to focus on higher level duties
• Participated in weekly maintenances, running through a maintenance checklist, and occasionally spawning items for the Community Manager or specific players
• Trained new testers and team members
• Wrote guides on how to most quickly and effectively progress through certain tasks
• Wrote scripts to facilitate certain repetitive tasks, significantly boosting team productivity.
• Tested titles about to be released on various Sony platforms - PS2, PS3, and PSP - searching for, reporting, and recording Must-Fix bugs shortly prior to release
• Used 3D Studio Max Biped to animate character cycles - walks, runs, emotes, etc - for the company's now-canceled game, Gatheryn
• Wrote weekly previews and reviews of PC and Xbox games
• Covered GDC 2005
• Covered E3's of 2005 and 2006