
Joe Cassavaugh
I am a highly successful Solo-Game-Dev/Solopreneur. I net over >200K a year now from my 17+ Clutter games. -------------------------------------------------------------------------- I just... | 76 Saint Ives Circle, Winder, United States
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Joe Cassavaugh’s Location 76 Saint Ives Circle, Winder, United States
Joe Cassavaugh’s Expertise I am a highly successful Solo-Game-Dev/Solopreneur. I net over >200K a year now from my 17+ Clutter games. -------------------------------------------------------------------------- I just released my 17th game in the increasingly popular Clutter franchise. It will reached #1 on all the major Casual PC Distribution Portals (Game House, Big Fish, iWin & Game Fools). It is the 5th Clutter game that has both a Collector's Edition and Standard Edition. The 14th Clutter game was the #1 Hidden Object game on Big Fish in 2023. I am a Game Designer/Developer doing whatever it takes to get good games out the door. After co-creating the hugely successful Mah Jong Quest series (3-titles) while at iWin, I decided to focus on creating original IPs for the Casual Games Download space. My first and only original IP is called Clutter and it's now considered its own sub-genre of the Hidden Object Games genre. That franchise has sales > 6 Million, and I get to keep about a 1/3rd of it. The 16th Clutter is games is the 9th one developed in Unity and is currently available on PCs & Macs. It has been translated into 6 additional languages and debuted exclusively on Game House in March and everywhere else in April 2024. I've built a sustainable business around the Clutter series and have survived 14+ years as a Solo Indie Dev. Very few Dev. folks on the planet can make that statement. ------------------------------------------------------------------------- Specialties: Excellent puzzle design sense, debugging skills while maximizing variety and randomness. My specialty is randomly generated and well ramped puzzles in whatever space I'm working in, in order to provide the most enjoyment for the widest cross-section of people enjoying my games. I'm a highly proficient software engineer and outside of games, I've always gravitated to solving complex reliability and performance issues. C++ was my language of choice, but my skills are mostly language independent. Lately, I've been honing my skills in Unity and C# and will begin releasing two games a year. I'm highly active and well known in the local Atlanta Game Development Community, which keeps me sane after working from home for 14+ years now.
Joe Cassavaugh’s Current Industry World Touch Gaming
Joe
Cassavaugh’s Prior Industry
Interactive Network And Beyond
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Worldplay
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Iwin
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Puzzles By Joe
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World Touch Gaming
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Work Experience

World Touch Gaming
Designer/Engineer
Sat Jan 01 2011 00:00:00 GMT+0000 (Coordinated Universal Time) — Tue Jan 01 2013 00:00:00 GMT+0000 (Coordinated Universal Time)
Puzzles By Joe
CEO/Designer/Engineer
Fri Jan 01 2010 00:00:00 GMT+0000 (Coordinated Universal Time) — Present
Iwin
Game Designer/Developer
Sun Feb 01 2004 00:00:00 GMT+0000 (Coordinated Universal Time) — Sun Nov 01 2009 00:00:00 GMT+0000 (Coordinated Universal Time)
Worldplay
Programmer
Sun Jan 01 1995 00:00:00 GMT+0000 (Coordinated Universal Time) — Sat Jan 01 2000 00:00:00 GMT+0000 (Coordinated Universal Time)
Interactive Network And Beyond
Resume Prior to WorldPlay
Sat Aug 01 1981 00:00:00 GMT+0000 (Coordinated Universal Time) — Wed Sep 01 1999 00:00:00 GMT+0000 (Coordinated Universal Time)