
John Hanley
DRUPAL SUMMARY ⦁ 19+ years of LAMP stack Drupal back-end development experience including 7+ years with Drupal 8/9/10 ⦁ Built dozens of... | Amarillo, Texas, United States
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John Hanley’s Emails jo****@ag****.com
John Hanley’s Phone Numbers No phone number available.
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John Hanley’s Location Amarillo, Texas, United States
John Hanley’s Expertise DRUPAL SUMMARY ⦁ 19+ years of LAMP stack Drupal back-end development experience including 7+ years with Drupal 8/9/10 ⦁ Built dozens of Drupal applications of various sizes and complexity for Fortune 500 companies and federal government agencies ⦁ Experience with Drupal technology stack: server, operating system, database, web server, PHP, Symfony MVC framework ⦁ In-depth knowledge of Drupal API strictly adhering to Drupal best practices and code standards ⦁ Architect robust feature-rich Drupal applications combining core, contributed & custom functionality ⦁ Adept in Agile incremental and iterative development concepts ⦁ Track record of delivering project requirements without sacrificing quality for expediency ⦁ Innovative and adaptable, eager to accept technical challenges and implement sound solutions ⦁ Build strong and collaborative relationships with cross-functional teams and stakeholders ⦁ Excellent verbal and written communication and documentation skills with technically diverse audiences ⦁ Public trust background clearance for federal government contracting GAMEMAKER STUDIO SUMMARY ⦁ 11+ years of GameMaker Studio development experience targeting Windows/Mac, HTML5 and Mobile platforms for business, education, and entertainment ⦁ Creation of HTML5 series of educational interactive and modeling activities to support and enhance off-line curriculum ⦁ Leverage powerful GMS features including Physics, Surfaces, Shaders, Sequences, Particles and Extensions ⦁ In-depth understanding of GMS object-oriented programming principles involving the creation, management, and inheritance of objects through the utilization of GML scripting event features including functions, methods, structs, and constructors ⦁ Implementation of gameplay systems, including advanced play mechanics like spawners, dynamic pathfinding, object states, depth layers, dynamic dialog boxes, custom menus, level data load and game save systems ⦁ Conceptualizing, designing, and implementation of custom animated sprites and playfield graphic assets with skill in layering objects and assets strategically for immersive experiences ⦁ GML script management via Git source control branching and versioning
John Hanley’s Current Industry Heavy Kettle
John
Hanley’s Prior Industry
Portland Opera
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Dataware Technologies
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Zairmail
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Hewlett Packard
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Heavy Kettle
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Cramer Productions
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Fuse
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Work Experience

Heavy Kettle
GameMaker Studio Developer
Fri Nov 01 2013 00:00:00 GMT+0000 (Coordinated Universal Time) — Present
Fuse
Sr. Drupal Developer
Sat Nov 01 2008 00:00:00 GMT+0000 (Coordinated Universal Time) — Sun Nov 01 2015 00:00:00 GMT+0000 (Coordinated Universal Time)
Cramer Productions
Drupal Developer
Sat Sep 01 2007 00:00:00 GMT+0000 (Coordinated Universal Time) — Sat Mar 01 2008 00:00:00 GMT+0000 (Coordinated Universal Time)
Heavy Kettle
Sr. Drupal Developer
Sat Jan 01 2005 00:00:00 GMT+0000 (Coordinated Universal Time) — Present
Hewlett Packard
Sr. Web Applications Developer
Thu Jan 01 2004 00:00:00 GMT+0000 (Coordinated Universal Time) — Thu Dec 01 2005 00:00:00 GMT+0000 (Coordinated Universal Time)
Zairmail
Web Applications Developer
Mon Jan 01 2001 00:00:00 GMT+0000 (Coordinated Universal Time) — Mon Oct 01 2001 00:00:00 GMT+0000 (Coordinated Universal Time)
Dataware Technologies
Web Applications Developer
Tue Dec 01 1998 00:00:00 GMT+0000 (Coordinated Universal Time) — Wed Nov 01 2000 00:00:00 GMT+0000 (Coordinated Universal Time)
Portland Opera
Network System Administrator
Sun Aug 01 1993 00:00:00 GMT+0000 (Coordinated Universal Time) — Sun Mar 01 1998 00:00:00 GMT+0000 (Coordinated Universal Time)