
Josh Savage
About Me Hello, and welcome to my LinkedIn profile! I am Josh, a game developer with a passion for... | Slough, England, United Kingdom
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Josh Savage’s Emails jo****@li****.com
Josh Savage’s Phone Numbers No phone number available.
Social Media
Josh Savage’s Location Slough, England, United Kingdom
Josh Savage’s Expertise About Me Hello, and welcome to my LinkedIn profile! I am Josh, a game developer with a passion for Level Design, Lighting and Programming. Professional Journey: With over 10 years of experience in game development, I have had the privilege of working with Procedural Worlds, Unity and other third party games and projects. My journey has equipped me with a deep understanding of Unity Engine, Level Design, Lighting and Programming (C#), and I am committed to leveraging this knowledge to help make games, game environments or passion projects. Core Competencies: Level Design in Unity or Unreal. Lighting in Unity. (Built-In/URP/HDRP) Programming in C# in Unity. Extensive knowledge of Unity Engine. Network Programming in C# in Unity. (Learning) Steam Integration in Unity (Learning) Fast learner, I love learning new things and grasp new jobs fairly quickly. Love building tools in Unity to speed up automation within projects. Mission and Values: I am driven by a commitment to helping others succeed in their games and projects. Whether it's helping improve their games, help make new games or build up on the current games state. All things lead to challenges but I always try to find solutions to any challenges or blockages to ensure the tasks get done. I also love to offer ideas and incentives on the project to help make it grow or better so that the users/players get the best experience. What Sets Me Apart: What sets me apart is I am passion driven in building games, not only do I love building them but grew up at a young age playing games. I excel in Unity, starting at a young age as a level designer on many small projects then years later expanding my knowledge into programming, and my approach combines passion and a goal to see the projects succeed. Continuous Learning: In the dynamic landscape of game development, I believe in the importance of continuous learning. I stay abreast of emerging trends and technologies to ensure that my skills remain cutting-edge. I am always learning and adapting my knowledge in Unity and always open to trying new things. Looking Forward: I am currently looking for a full-time remote game development job in Unity focusing either Mobile or Desktop/Console games. I welcome connections from professionals who share a similar passion for game development or gamers. Feel free to reach out if you're interested in getting to know me or feel I would be an asset to your team, or simply to exchange ideas. Let's connect and explore how we can contribute to each other's professional growth. Thank you for visiting my profile!
Josh Savage’s Current Industry Lila
Josh
Savage’s Prior Industry
Freelance
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The Final Stand
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Polypixel
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Yukidama
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Procedural Worlds Pty
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Hibiki Entertainment
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Savage Pixel Studios
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Microprose
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Lila
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Work Experience

Lila
Lead Level Designer
Thu Feb 01 2024 00:00:00 GMT+0000 (Coordinated Universal Time) — Present
Microprose
Game Developer
Sun Jan 01 2023 00:00:00 GMT+0000 (Coordinated Universal Time) — Mon Jan 01 2024 00:00:00 GMT+0000 (Coordinated Universal Time)
Savage Pixel Studios
Director
Tue Oct 01 2019 00:00:00 GMT+0000 (Coordinated Universal Time) — Present
Hibiki Entertainment
Managing Director
Sun Jul 01 2018 00:00:00 GMT+0000 (Coordinated Universal Time) — Present
Procedural Worlds Pty
Programmer And Content Developer
Mon Jan 01 2018 00:00:00 GMT+0000 (Coordinated Universal Time) — Sun Oct 01 2023 00:00:00 GMT+0000 (Coordinated Universal Time)
Procedural Worlds Pty
Programmer And Content Developer
Wed Feb 01 2017 00:00:00 GMT+0000 (Coordinated Universal Time) — Sun Oct 01 2023 00:00:00 GMT+0000 (Coordinated Universal Time)
Yukidama
Level Designer
Sun May 01 2016 00:00:00 GMT+0000 (Coordinated Universal Time) — Wed Feb 01 2017 00:00:00 GMT+0000 (Coordinated Universal Time)
Polypixel
Level Designer
Tue Dec 01 2015 00:00:00 GMT+0000 (Coordinated Universal Time) — Tue Jan 01 2019 00:00:00 GMT+0000 (Coordinated Universal Time)
The Final Stand
Level Designer
Sat Jun 01 2013 00:00:00 GMT+0000 (Coordinated Universal Time) — Wed Jul 01 2015 00:00:00 GMT+0000 (Coordinated Universal Time)
Freelance
Level Designer
Wed Feb 01 2012 00:00:00 GMT+0000 (Coordinated Universal Time) — Sat Jun 01 2013 00:00:00 GMT+0000 (Coordinated Universal Time)