
Mylene Pepe
While at Sony Pictures Imageworks, I took part in the design of some of their in-house applications, largely... | 10815 Braddock Drive, Culver City, United States
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Mylene Pepe’s Location 10815 Braddock Drive, Culver City, United States
Mylene Pepe’s Expertise While at Sony Pictures Imageworks, I took part in the design of some of their in-house applications, largely contributing to the stereoscopic (3D) camera and lighting pipelines. I was involved in the architecture and implementation of various tools, and more specifically the graphical user interface (GUI) and workflow aspects of them, which remain today my strongest skills. It was a challenging and incredible adventure, rewarded in 2010 with a “Lumiere Award” from the International 3D Society. More recently at Method Studios, I have had the opportunity to be lead and architect on a software package management project whose scope was, among other things, to standardize development, deployment and consumption of tools across Studio locations worldwide. This rather complex task, involving a variety of pipelines, multiple platforms, catering to developers and users alike, gave me an insight into multi-site development practices. During this period, I also learned a lot about the agile Scrum methodology that we adapted to our visual effects production environment. Interacting and working with artists to come up with tools, GUIs and workflows that will help them improve or simplify their creative process is a part of my job I really enjoy. Connecting users with technology as seamlessly as possible has been one of my favorite topics over the years and it is what I am looking forward to pursuing, combining my experience in the Visual Effects Industry with a Computer Science background.
Mylene Pepe’s Current Industry Sphere Entertainment
Mylene
Pepe’s Prior Industry
Relief
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Alias Wavefront Paris
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Rhythm And Hues
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Moon Crescent Animation Studios
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Centropolis Effects
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Sony Pictures Imageworks
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Digital Domain
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Pretend
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Method Studios
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Blur Studio
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Weta Digital
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Technicolor
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Skydance Animation
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Redesign
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Sphere Entertainment
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Work Experience

Sphere Entertainment
Senior Studio Pipeline Engineer
Sat Jul 01 2023 00:00:00 GMT+0000 (Coordinated Universal Time) — Present
Redesign
Lead Technical Software Solutions Architect
Wed Feb 01 2023 00:00:00 GMT+0000 (Coordinated Universal Time) — Mon May 01 2023 00:00:00 GMT+0000 (Coordinated Universal Time)
Redesign
Senior Software Developer
Sun Aug 01 2021 00:00:00 GMT+0000 (Coordinated Universal Time) — Sun Jan 01 2023 00:00:00 GMT+0000 (Coordinated Universal Time)
Skydance Animation
Senior Technical Director
Tue Jan 01 2019 00:00:00 GMT+0000 (Coordinated Universal Time) — Tue Jun 01 2021 00:00:00 GMT+0000 (Coordinated Universal Time)
Technicolor
VFX Pipeline Supervisor
Thu Mar 01 2018 00:00:00 GMT+0000 (Coordinated Universal Time) — Sat Dec 01 2018 00:00:00 GMT+0000 (Coordinated Universal Time)
Weta Digital
Software Engineer
Wed Mar 01 2017 00:00:00 GMT+0000 (Coordinated Universal Time) — Thu Mar 01 2018 00:00:00 GMT+0000 (Coordinated Universal Time)
Blur Studio
Freelance Pipeline Supervisor
Tue Dec 01 2015 00:00:00 GMT+0000 (Coordinated Universal Time) — Wed Jun 01 2016 00:00:00 GMT+0000 (Coordinated Universal Time)
Pretend
Freelance Software Developer
Sun Mar 01 2015 00:00:00 GMT+0000 (Coordinated Universal Time) — Sun Nov 01 2015 00:00:00 GMT+0000 (Coordinated Universal Time)
Method Studios
Senior Software Engineer
Sun Apr 01 2012 00:00:00 GMT+0000 (Coordinated Universal Time) — Wed Oct 01 2014 00:00:00 GMT+0000 (Coordinated Universal Time)
Pretend
Freelance Software Developer
Thu Sep 01 2011 00:00:00 GMT+0000 (Coordinated Universal Time) — Sun Jan 01 2012 00:00:00 GMT+0000 (Coordinated Universal Time)
Digital Domain
Senior Software Engineer
Mon Mar 01 2010 00:00:00 GMT+0000 (Coordinated Universal Time) — Wed Jun 01 2011 00:00:00 GMT+0000 (Coordinated Universal Time)
Sony Pictures Imageworks
Senior Technical Director
Sun Jun 01 2003 00:00:00 GMT+0000 (Coordinated Universal Time) — Sat Aug 01 2009 00:00:00 GMT+0000 (Coordinated Universal Time)
Centropolis Effects
R&D Technical Director
Thu Mar 01 2001 00:00:00 GMT+0000 (Coordinated Universal Time) — Sun Dec 01 2002 00:00:00 GMT+0000 (Coordinated Universal Time)
Moon Crescent Animation Studios
R&D Technical Director
Thu Jun 01 2000 00:00:00 GMT+0000 (Coordinated Universal Time) — Thu Feb 01 2001 00:00:00 GMT+0000 (Coordinated Universal Time)
Rhythm And Hues
Software Engineer
Mon Feb 01 1999 00:00:00 GMT+0000 (Coordinated Universal Time) — Mon May 01 2000 00:00:00 GMT+0000 (Coordinated Universal Time)
Alias Wavefront Paris
Software Engineer
Mon Jan 01 1996 00:00:00 GMT+0000 (Coordinated Universal Time) — Wed Jul 01 1998 00:00:00 GMT+0000 (Coordinated Universal Time)
Relief
Software Engineer
Wed Sep 01 1993 00:00:00 GMT+0000 (Coordinated Universal Time) — Fri Sep 01 1995 00:00:00 GMT+0000 (Coordinated Universal Time)