
Tim Hernandez
Projects contributed to: Lil' Kingdom, Death Dome, Enchant U, Tavern Quest Testing mobile games and identifying bugs by... | Bellevue, Bellevue, United States
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Tim Hernandez’s Emails ti****@tm****.com
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Tim Hernandez’s Location Bellevue, Bellevue, United States
Tim Hernandez’s Expertise Projects contributed to: Lil' Kingdom, Death Dome, Enchant U, Tavern Quest Testing mobile games and identifying bugs by evaluating gameplay, sound, art quality, and overall functionality Provided extensive feedback to QA leads, project directors and game developers Daily database documentation. Projects: Ben 10 Ultimate Alien: Cosmic Destruction (DS), Green Lantern: Rise of the Manhunters (DS), Marvel SuperoHero Squad 2 (Xbox 360, PS3, Wii), Sesame Street: Ready, Set, Grover! (Wii, DS), Shinobi (3DS) •Tested games and identified bugs by thorough playthroughs while evaluating gameplay, sound, art quality, and overall functionality •Provided extensive feedback to QA leads, project directors and game developers •Daily database documentation. Aces Game Studio - Flight Sim Team -Worked with Lead Environment artist to create Low-Poly assets for Flight Sim world -Kept assets within poly budget and created Diffuse & Specular maps with Alpha -Reviewed art assets from previous Flight Simulators for art consistency to implement into current game -Generated documentation to be outsourced. XDR Team working on Windows 7 Windows Live Wave 3 Icons Creating Icons in 3D as templates for vector creation Taking concepts and modeling, texturing, lighting, and rendering for team approval. Deal or No Deal: Secret Vault Games - (PC), Carnival Games (Wii) Created 3D environments for game animations and cut scenes. Prepared camera animations to simulate game show feel. Created complete pre-rendered intro for "Deal or No Deal: Secret Vault Games" Modeling, Texturing, Lighting, & Rendering Took reference set photos and re-built in 3ds max for intro animation Created a Cat Daddy splash logo for "Carnival Games". Clients: National Geo Channel, T-mobile, Wongdoody, Microsoft, NBA, Autodesk, Screaming Flea, Publicis, Spygirl Created 3D art assets to composite into final presentations for commercial advertisement Fulfilled requirements needed for a job in order to obtain final approval from clients Created 3d elements used for compositing and pre-rendered animations. Modeling, Texturing, Rendering, Lighting, Camera animation, & Vector work Worked on projects for Tmobile, Tower Records, National Geographic Channel & Microsoft among others.
Tim Hernandez’s Current Industry Bungie
Tim
Hernandez’s Prior Industry
Lustre Communications
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Cat Daddy Games
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Microsoft
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Griptonite Games
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Glu Mobile
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Bungie
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Work Experience

Bungie
Associate 3D Tech Artist
Tue Sep 01 2015 00:00:00 GMT+0000 (Coordinated Universal Time) — Present
Bungie
Video Content Lead
Tue Oct 01 2013 00:00:00 GMT+0000 (Coordinated Universal Time) — Tue Sep 01 2015 00:00:00 GMT+0000 (Coordinated Universal Time)
Bungie
Activities/Environment Tester
Sat Jun 01 2013 00:00:00 GMT+0000 (Coordinated Universal Time) — Sun Sep 01 2013 00:00:00 GMT+0000 (Coordinated Universal Time)
Bungie
Tools BVT
Thu Nov 01 2012 00:00:00 GMT+0000 (Coordinated Universal Time) — Sat Jun 01 2013 00:00:00 GMT+0000 (Coordinated Universal Time)
Glu Mobile
QA Tester
Tue Nov 01 2011 00:00:00 GMT+0000 (Coordinated Universal Time) — Thu Nov 01 2012 00:00:00 GMT+0000 (Coordinated Universal Time)
Griptonite Games
QA Tester
Sat May 01 2010 00:00:00 GMT+0000 (Coordinated Universal Time) — Wed Jun 01 2011 00:00:00 GMT+0000 (Coordinated Universal Time)
Microsoft
3D Environment Artist
Fri Aug 01 2008 00:00:00 GMT+0000 (Coordinated Universal Time) — Thu Jan 01 2009 00:00:00 GMT+0000 (Coordinated Universal Time)
Microsoft
3D UI Artist
Tue Jan 01 2008 00:00:00 GMT+0000 (Coordinated Universal Time) — Tue Jul 01 2008 00:00:00 GMT+0000 (Coordinated Universal Time)
Cat Daddy Games
3D Artist
Tue May 01 2007 00:00:00 GMT+0000 (Coordinated Universal Time) — Sun Jul 01 2007 00:00:00 GMT+0000 (Coordinated Universal Time)
Lustre Communications
3D Artist
Fri Apr 01 2005 00:00:00 GMT+0000 (Coordinated Universal Time) — Fri Sep 01 2006 00:00:00 GMT+0000 (Coordinated Universal Time)